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[VRCAI 2004] Virtual-Reality Continuum and its Applications in Industry


COUNTRY

Singapore

PLACE

Nayang Technological University, Singapore

DATE

June 16-18, 2004

SUBMISSION

Dec 16, 2003

REGISTRATION

2004.01.20

URL : http://www.seagraph.org/VRCAI2004

 

ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry

INTRODUCTION


The next generation of info-communication environment is envisaged to include the Virtual-Reality (VR), Augmented-Virtuality (AV), Augmented-Reality (AR) and Mixed-Reality which span the Virtual-Reality Continuum (VRC). The rapid advances in interactive and display techniques are expected to make our work, learning, and leisure vastly more
efficient, effective and appealing.

The ACM (SIGGRAPH) International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2004) will be a forum for researchers, educators, developers and users to share the latest development of the state-of-the-art technology in the Virtual Reality Continuum. Special efforts will also be placed in its fast growing application areas in Defense and Military Science, Life Science, Design and Engineering, Education, Entertainment, and so on.



Special Issue in Journal "Computers & Graphics"

The best papers from the conference will be invited for publication in a special issue with the Journal "Computers & Graphics"



KEYNOTE SPEAKERS

VRCAI 2004 has already the following confirmed keynote speakers:

1. James Foley - Georgia Institute of Technology

2. Jacquelyn Ford Morie - Institute of Creative Technology, University of Southern California



The Conference Theme (includes but is not limited to):

1. Fundamentals in Virtual-Reality Continuum

Virtual Reality
Augmented Virtuality and Augmented Reality
Mixed Reality
Artificial Reality
Algorithms in Virtual-Reality Continuum
Geometrically, Physically and Image Based Modeling
Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering
Multi-resolution and Multi-scale Methods, Level of Detail, Model Compression and Simplification
Scientific Visualization in Virtual-Reality Continuum
Collision detection in Virtual-Reality Continuum


2. Systems, Architecture and Environment in Virtual-Reality Continuum

Distributed Computing in Virtual-Reality Continuum
Grid Computing in Virtual-Reality Continuum, Commodity Clustered VR
High Performance Computing in Virtual-Reality Continuum
Artificial Intelligence and Soft Computing in Virtual-Reality Continuum
Collaborative Virtual Environment
Intelligent Virtual Environment
Artificial Life and Artificial Ambience
Avatars and Intelligent Agents
Large-scale Simulation
Immersive, Semi-immersive and Desk-top Systems
Walk-through, Fly-over and Reach-in Systems


3. Hardware and Devices in Virtual-Reality Continuum

Sensors and Sensor Technology
Human Perception
Motion Tracking and Calibration
Tactile, Haptical and Force Feedback Devices
Projection and Display Systems
Active and Passive Stereo Systems
3D Scanners, Digital Mock-up and Reverse Engineering
3D Enabled Devices: Mouse, Glove, Stylus
Human Computer Interaction, Human Factors, and Ergonomics
Integration of VR and Multimedia


4. Applications

Virtual-Reality Continuum in Defense and Military
Virtual-Reality Continuum in Life Science
Virtual-Reality Continuum in Medicine
Virtual-Reality Continuum in Education
Virtual-Reality Continuum in Engineering and Design
Virtual-Reality Continuum in E-Commerce
Virtual-Reality Continuum in Geology, Geography and GIS
Virtual-Reality Continuum in Tele-presence and Robotics Simulation
Virtual-Reality Continuum in Game/Entertainment Industry
Virtual-Reality Continuum in Manufacturing Industry
Virtual-Reality Continuum in Architecture and Building Industry
Virtual-Reality Continuum in Aerospace Industry
Virtual-Reality Continuum in Automotive Industry
Other Applications of Virtual-Reality Continuum



PAPER SUBMISSION

Full paper A4 size maximum 8 pages in WORD/PDF format

Short paper A4 size maximum 4 pages in WORD/PDF format
Poster A1 size 1 page in Powerpoint or PDF Format (please submit a 300 word abstract for review purpose).

Template can be downloaded from http://www.seagraph.org/vrcai2004



IMPORTANT DATES

Paper (long/short/poster) submission: 16 Dec 03
Paper/Poster acceptance notification: 20 Jan 04
Camera-ready paper: 10 Feb 04
Early registration closed: 18 May 04
Conference: 16-18 June 04



ENQUIRIES

All inquiries about the conference should be made to:

Judith R Brown or Yiyu Cai

VRCAI 2004 Conference Co-Chairs

Email: info-vrcai@siggraph.org



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