School of Mechanical Engineering, Hanyang University, Seoul, Korea

- Member Log-in

Voronoi Diagram Research Center

open all | close all

 

 

Conferece List

[CGIV04] International Conference Computer Graphics, Imaging and Visualization


COUNTRY

Malaysia

PLACE

Parkroyal Penag Malaysia

DATE

July 26-29, 2004

SUBMISSION

March 01, 2004

REGISTRATION

2004.01.15

URL : http://www.graphicslink.demon.co.uk/cgiv04/

 



Computer Graphics, Imaging and Vision serve both users and designers of hardware, software and systems. It is to be a forum for industry, business, the artist and scientist, and universities. Papers are invited, but not limited to, the following major topics:

· Augmented Reality

· Computer Animation

· Computer Art

· Rendering Techniques

· Geometric, Solid and Heterogeneous Modeling

· Scene and object modeling

· Physically Based Modeling

· Computer Aided Geometric Design

· AI in Design

· CAD/CAM systems

· Reverse Engineering

· Computational Geometry

· Visualization

· Real Time Graphics

· Multimedia

· Image Based Rendering

· Non Photo-realistic Rendering

· Virtual Reality

· Graphics Hardware Architecture

· Digital Libraries

· Computer Graphics and the Internet (VRML, Java, etc.)

· Digital Media and Game

· Indexing and Retrieval of Images

· Image generation, acquisition, and processing

· Image display techniques

· Convergence of imaging media (video and computer)

· Image compression, coding, and encryption

· Multimedia / Applications

· Tools for multimedia production and services

· Digital imaging for film and television

· Knowledge acquisition

· Visual inspection

· Document image understanding

· Image algebra

· Optical image processing systems

· Mathematical morphology

· Architecture of imaging and vision systems (including parallel architectures and algorithms)

· Neural network techniques and fuzzy logic

· Performance analysis and evaluation

· Software tools and environments for imaging

· Applications including: medicine, robotic, GIS, remote sensing, industrial inspection (or machine vision), nondestructive evaluation (or NDE), ...

· Multi-resolution and multi-spectral image processing

· Image sequence processing

· Information fusion

· Data Structures and Databases in Computer Graphics and Imaging and Vision

· Evolutionary and Genetic Algorithms in Computer Graphics and Imaging and Vision

· Education in Computer Graphics and Imaging and Vision

· Other aspects and applications relating to Computer Graphics, imaging and Vision




[International Symposium of Rendering, CGIV04-Rendering]


Authors are invited to send three copies of their extended abstract or the full paper to the chairperson of symposium.

The Rendering is an international forum for the exchange of recent research and applications of rendering in design, analysis and manufacturing, biomedical, geophysical and other areas. This symposium intends to bring together researchers, practitioners, and students of the field.

Papers presenting original research with the theme of 'Rendering' are being sought. Suggested topics include (but are not limited to):

l Real-time Rendering

l Global Illumination

l Image-based Rendering

l Textures

l Light Fields

l Non-photorealistic rendering

l Anti-aliasing, sampling and filtering

l Point-based Rendering




[International Symposium on Visualisation of Simulation Data, CGIV04-VISIM]

The aim of this symposium is the visualisation of simulation data in real-time. This kind of data has special properties, which have to be considered by the visualisation task. One requirement is that the characteristic properties of the data must not be changed by the display-methods used. New visualisation-techniques for the improved perception of results of numerical simulations and measurements are a focus of this event. The implementation of a real-time visualisation system, as well as the theoretical bases for the visualisation or the visualisation techniques used are of interest. Original papers, focusing on Visualisation of Simulated Data are being sought. Suggested topics include (but are not limited to):

3D-display techniques for numerical data
Visualisation of large data sets
Data reduction without loosing information
Scaling algorithms for scientific data
Improving the quality of the visualisation of numerical generated data
Usage of textures in scientific visualisation
Real-time navigation in geometric models
Web publishing of simulation data
Real-time generation of various 2D-cuts
Optimised processing of simulation data
Visualisation of 3D-scalar fields
Visualisation of 3D-vector fields




[International Symposium of Solid modelling, CGIV04-Solid modelling]

Authors are invited to send three copies of their extended abstract or the full paper to the chairperson of symposium.

The Solid Modelling symposia is an international forum for the exchange of recent research and applications of shape and solid modelling and geometric computation in design, analysis and manufacturing, biomedical, geophysical and other areas. This symposium intends to bring together researchers, practitioners, and students of the field.

Papers presenting original research with the theme of 'Solid Modeling' are being sought. Suggested topics include (but are not limited to):

Geometric and topological representations
Multi-resolution models
Heterogeneous models
Geometric interrogations and reasoning
Computational geometry
Robustness of geometric computations
Blends, sweeps, offsets & deformations
Procedural, constraint-based and parametric modelling
Feature-based modelling
Conceptual design techniques
Product and assembly modelling
Representation conversion
Product data exchange
User interaction techniques
Haptic interfaces
Collaborative/distributed design
Virtual environments and prototypes
Reverse engineering
Engineering analysis using solid models
Engineering tolerances
Manufacturing and assembly planning
Computational support for new manufacturing technologies
Biomedical applications
Geo-scientific applications
Entertainment applications




[International Symposium on Digital Art, and Online Gallery - CGIV04-Dart]

A number of invited speakers and tutorial sessions will review current state-of-the-art developments and outline future directions. This embedded with the current research being undertaken in industry and in academia will provide coverage of the salient aspects and sub-areas of visualisation and graphics. Such work will be presented in a series of symposia. One of which is the 'DIGITAL ART' symposium.

Authors are invited to send three copies of their extended abstract or the full paper to the chairperson of symposium.

Artists are invited to submit their current digital art-work for exhibition in CGIV04 - DIGITAL ART GALLERY.

Papers presenting original research with the theme of 'DIGITAL ART' are being sought. Suggested topics include (but are not limited to):

Art and Visualization of Spatial, Tonal, and Temporal Domains: Industry, Academia, Communication Media
Oil or Pixel - a Disappearing Distinction. Process (including collaborative efforts)
Interrelationship between disciplines (Computer Science, Visual Arts, Dance, etc.)
Visualization as a Non-linear Visual Story Telling: Interactive, Virtual, Intelligent.
Programming in Art Challenge and Aesthetic Quality. Print versus Display
Using Computer to its Fullest Potential for the Artistic Product: Selecting Optimal Tools
IT in Visual Art and Culture, Visual Art for IT Visualization
Digital Art and Visual Learning: Critical and Abstract Thinking, Problem Finding, Iconic Messages
Issues in Digital Art: Artistic Quality, Criticism, Perception in the Field, Classification
Copyright (representation through a detail, watermark, resolution)




[International Symposium of Computer Animation and Visual Effects, CGIV04-CAVE]


Computer Animation is a challenging application in Computer Graphics & Application. This symposium is designed to provide a forum to the researchers, educators, and practitioners in this field to share their opinions. The symposium aims to identify presentations on Key research issues, review the current state-of-the-art developments, and outline future directions. This, embedded with the current research being undertaken in industry and academia, will provide coverage of the salient aspects and sub-areas of Computer Animation within the field of visualisation, computer generated graphics, and beyond.

Authors are encouraged to send their submissions electronically to the chairperson in PC based WORD format. Those author(s) wishing to provide abstracts, or full papers via conventional mail services, are asked to provide 3 hard copies of their work to the chairperson of symposium at the address specified below. Computer Animation video entries to the Computer Animation & Special Effects Show, accompanied by a short paper, will be considered for the presentation in this symposia and the film festival portion of the conference. This symposium seeks original projects that are either completed, or still in production stage, that deal with, but are not limited to, the following topics:

Physics-based animation
Vision techniques in animation
Modelling in animation
Rendering techniques
Modelling and animation of deformable materials and characters
Modelling and animation of heads, faces and hair
Modelling and animation of natural phenomena
Real-time simulation, animation and visualisation
Simulations, VR Walk-throughs
Forensic animations for legal and criminal applications
Scientific animation for visualisation

Note: For this symposium, all submissions must be received by Monday, April 5, 2004. Please send all materials to:




[International Symposium of Online game, CGIV04-OLG]


Authors are invited to send three copies of their extended abstract or the full paper to the chairperson of symposium.

Developing online game is a more complex systems engineering. This symposium is designed to provide a forum to the researchers, educators, and practitioners in this field to share their opinions. The symposium aims to identify presentations on Key research issues, review the current state-of-the-game developments, and outline future directions. This, embedded with the current research being undertaken in industry and academia, will provide coverage of the salient aspects and sub-areas of online game within the field of visualisation, intelligent control, and network technology and beyond.

Papers presenting original research with the theme of ' Online game ' are being sought. Suggested topics include (but are not limited to):

l Intelligent engine of Online Games

l Image based rendering

l Computer animation technologies

l Human Computer Interaction

l Network security and distributed computing technologies

l On Line game for mobile environment

l The development trend of online game technologies





[International Symposium of Visualisation in Built Environment, CGIV04_BuiltVis]


A number of invited speakers and tutorial sessions will review current state-of-the-art developments and outline future directions. This embedded with the current research being undertaken in industry and in academia will provide coverage of the salient aspects and sub-areas of visualisation and graphics. Such work will be presented in a series of symposia. One of which is the " Visualisation in Built Environment" symposium.

Papers presenting original research with the theme of "Visualisation in Built Environment" are being sought. Suggested topics include (but are not limited to):

Client's perception and expectation of visualisation tools
Visualisation as Decision-Aid for Construction and Architectural Management
Impact of the visualisation on thoughts and aesthetic values
Social, cultural dimension in visual symbolism and visualisation languages
Collaborative Designs in WWW
Sacred & Traditional Geometry in Architecture
4-D Visualisation in construction & architecture
Virtual & Augmented Reality Tools in Construction & Architecture prototyping



   Contact Us